Ultimate Procedural Maze Spawner
A downloadable tool
π§© Ultimate Procedural Maze Spawner
Fast. Flexible. Ready for anything.
Build endless mazes, dungeons, or roguelike levels in seconds — no coding required.
Works in both 3D and 2D, from first-person corridors to tilemap grid layouts.
Features
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π Procedural generation with DFS or Prim algorithms
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π Rooms with guaranteed doorways (and optional loops)
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π§± Single-mesh wall builder — fewer GameObjects, faster performance
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πΊοΈ 2D Tilemap export (roguelike-ready)
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π§ Optional NavMesh bake (auto-detects NavMeshSurface)
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βοΈ Presets for instant results (Small / Huge / Roomy / Loopy)
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πͺ Doorway props + full customization
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π§ Clean editor tools, detailed tooltips, and optional debug gizmos
Why itβs worth it
No black boxes, no setup pain — just drop it in, click Generate, and get a clean maze.
Perfect for prototyping, roguelikes, puzzle games, AI navigation tests, or procedural art.
Includes
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Two demos (3D and top-down Tilemap)
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Full C# source
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MIT license — commercial use allowed
| Status | Released |
| Category | Tool |
| Author | OLU |
| Tags | Asset Pack, environment, Game Design, maze, Procedural Generation, sourcecode, spawner, Tilemap |
Download
Click download now to get access to the following files:






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