A downloadable tool

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🧩 Ultimate Procedural Maze Spawner

Fast. Flexible. Ready for anything.

Build endless mazes, dungeons, or roguelike levels in seconds — no coding required.
Works in both 3D and 2D, from first-person corridors to tilemap grid layouts.

Features

  • πŸ”€ Procedural generation with DFS or Prim algorithms

  • 🏠 Rooms with guaranteed doorways (and optional loops)

  • 🧱 Single-mesh wall builder — fewer GameObjects, faster performance

  • πŸ—ΊοΈ 2D Tilemap export (roguelike-ready)

  • 🧭 Optional NavMesh bake (auto-detects NavMeshSurface)

  • βš™οΈ Presets for instant results (Small / Huge / Roomy / Loopy)

  • πŸͺ„ Doorway props + full customization

  • 🧠 Clean editor tools, detailed tooltips, and optional debug gizmos

Why it’s worth it No black boxes, no setup pain — just drop it in, click Generate, and get a clean maze.
Perfect for prototyping, roguelikes, puzzle games, AI navigation tests, or procedural art.

Includes

  • Two demos (3D and top-down Tilemap)

  • Full C# source

  • MIT license — commercial use allowed

Download

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Click download now to get access to the following files:

ProceduralMazeSpawner.unitypackage 10 kB

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